We have just finished the files for "Avenue" and "Capital Lux", which will be our two main releases for Spiel'16, held in Essen, Germany in October. The files are sent to the manufacturer these days.
It has also been decided that "Doodle City" will be published in Chinese, in a brand new version including two playable cities: "Suzhou" and "Shanghai". The first one is a rethemed version of basic Doodle City, while the city of Shanghai introduces completely new rules and new ways of scoring.
This version does of course have a Chinese name. Translated it means something like: "Drawing and Travelling Through a Small Town in Water."
Since that title might not work so well in English, we decided to nickname it "Doodle China". Even if this game is not published by us, we will hopefully get copies to sell for Essen, so we made the game part of our Spiel'16 preorder offer.
- Eilif & Kristian
In Aporta Games I have the privilege of working with highly skilled graphical artists. When we hire an artist for a project, they have at first (of course) no idea what the game is about, what our vision for the game is, or who is the target audience. Therefore I often put together some initial sketch in photoshop just to give the illustrator some idea of what we have in mind - and something that can be used as a basis for further ideas.
In retrospect it can be fun to see how, in dialogue with the artist, the art for each game develops and sometimes (luckily) end up far from our initial thoughts.
That, and it's always great to see artists turn my crap into gold.
My inspirational piece
Gjermund's final art
Gjermund's 1st sketch for Doodle City
My suggested edit
Gjermund's final art
My suggested box front, using Kwanchai's art
Kwanchai's final art
also needed a back side..
Gjermund's final layout
My first sketch for what would become "Automania"
Gjermund's first ultra-raw sketch
Blah blah too cartoony blah blah too friendly blah blah too colourful
Blah blah more cartoony blah blah more friendly blah blah more colourful
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